When Samsung hosted the fourth edition of the PlayGalaxy Cup Z Fold Edition, it was much more than a gaming tournament. It was a clear signal that the brand is betting big on gaming as a permanent part of its marketing, product, and community strategy. This was not just another event. It was a declaration that gaming has now become a living, breathing part of Samsung’s identity.
At JW Marriott Aerocity in New Delhi, giant LED screens displayed live matches of BGMI and Valorant while India’s biggest gaming creators like TechnoGamerz, Mythpat, Triggered Insaan, Kaashvi, and Desi Gamers played to packed audiences. But beyond the spectacle, the bigger picture was Samsung’s shift towards building an immersive gaming ecosystem that connects with Gen Z and millennial consumers not just on the screen but in real life.
Aditya Babbar, Vice President and Head of Product Marketing and E-commerce Business at Samsung India, shared that the PlayGalaxy Cup has grown significantly in reach and cultural impact. Last year, it touched 300 million people. This year, the number is expected to cross 350 million. The goal is clear. Samsung wants to make gaming omnipresent. From in-store demos to creator content, from mobile features to wearables, the brand is building a life where gaming is always present.
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Samsung’s vision is not about one-off campaigns. It is about embedding gaming into every consumer moment. Whether someone is booking a cab, ordering food, or casually picking up their phone to play a game, Samsung wants to be there. Gaming is now seen as a fluid part of modern life, and Samsung’s marketing is adapting to this shift with a full ecosystem-first approach.
A huge part of this shift is the brand’s long-term investment in creators. Samsung has made it clear that it is not chasing quick influencer wins. It is building partnerships that last. The Galaxy Creator Partnerships (GCP) program is at the heart of this effort, with the brand aiming to onboard over 500 creators by the end of 2025. These creators are not just ambassadors. They are collaborators who will grow, compete, and create with Samsung’s tools.
The scale of the ambition goes even further. Samsung has announced plans to train and support 20,000 new creators over the next five years. YouTube will serve as the core platform for this creator-first ecosystem. Through these programs, Samsung is trying to democratize content creation and empower young Indians to make a mark using Galaxy devices.
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Performance metrics are central to this strategy. Babbar emphasized that views alone do not drive success. Samsung is focused on real outcomes. Creator-led formats have pushed engagement rates up by 10 percent in some cases. For Samsung, these are not short-term metrics. They represent long-term brand loyalty, creator trust, and product preference.
On the tech side, Samsung continues to innovate for the gaming experience itself. Features like Circle to Search allow players to look up information mid-game without leaving their screen. The Game Launcher is being upgraded to handle frame rate drops caused by slow networks. Power management, performance boosts, and real-time adjustments are all being designed to serve gamers who do not want anything breaking their flow.
What makes this strategy powerful is the emotional intelligence behind it. Samsung understands that users do not just need functional tools. They want their devices to preserve special moments and offer smooth experiences. Whether someone is gaming or capturing a memory, the goal is to make every interaction feel effortless and meaningful.
The entire philosophy is built on openness. Samsung’s message is clear. If a creator, gamer, or innovator wants to be a part of the Galaxy ecosystem, the doors are wide open. This inclusive spirit is helping Samsung build a culture, not just a product line.
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In a world where brands often jump on trends and move on, Samsung is doing something different. It is choosing to stay. To invest. To grow with its community. And with gaming now integrated across product, content, and culture, the brand is not just playing games. It is building a future where gaming is everywhere.
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